Dice Survivor

I previously made a tabletop dice game back in 2015 and expanded on the rules in 2019. I made these changes to give the players more choices beyond dice rolls and to enhance the overall experience. The rule sheet for my game is below:

REQUIREMENTS

Players: 3-8

Targeted Age: 6+

Materials: 1 d8, 1 d12, 1 d20, bank of tokens

OBJECTIVE

To be the last participant with at Play Points remaining.

SETTING UP

Each participant starts out with 5 Play Points. Play Points are tokens to keep participants in the game. Each participant must roll the Player Dice. The participant who rolls the highest number will be Player 1. If there is a tie for the Player 1 spot, then the participants involved in the tie must re-roll to determine Player 1. Players go clockwise.

TYPES OF PARTICIPANTS

Participant: any person involved in the entirety of game play.

Player: the participant in the game that has the current turn.

Challenger: a participant that is selected to challenge the player for keeping their Play Points.

OBJECTS

The Player Dice: a d20 that the player uses during its turn.

The Major Challenge Dice: a d12 that an opponent uses during a Challenge.

The Minor Challenge Dice: a d8 that an opponent uses during a Challenge.

Play Points: tokens that allow participants to continue their participation in the game. If all are lost, the participant is eliminated.

GAMEPLAY

If any participant loses all their Play Points at any point during play, that participant is eliminated from the game.

THE PLAYER’S TURN: The current player can perform 2 actions each turn. The types of actions that a player can perform are:

Challenge: costs one or two actions, which is up to the player. The player can challenge a participant of its choice. If the player wishes to The opponent must roll both the Major Challenger Dice and the Minor Challenger Dice. The opponent will use the dice with the lowest number rolled. Both the player and challenger roll their dice and each add their total number of Play Points to their roll. If the player rolls a lower number, the player puts 1 Play Point back in the bank times the number of actions used. If the opponent rolls a lower number during the challenge, the opponent has the option to Rematch the player or accept loss by putting a Play Point times actions the player used back in the bank. However, if the player rolls a natural 1 on the Player Dice, the player must give the opponent one of its Play Points and the challenge is over. If the player rolls a natural 20 on the Player Dice, the opponent must give the player one of its Play Points regardless of the opponent’s roll. Natural 20 rolls void the option for the challenger to Rematch. When a opponent can and chooses to Rematch, both the player and opponent must re-roll and add their Play Point count to their rolls. If the opponent rolls a lower number again, the number of Play Points lost will double (2 if the player used one action and 4 if the player used two actions). If the opponent rolls a higher number, then the player loses a Play Point times the number of actions used. When the player rolls a natural 1, the player gives the opponent 1 Play Point. When the player rolls a natural 20, the opponent gives the player 1 Play Point. In the event of a tie in and outside of a Rematch, both the player and challenger re-rolls until they no longer get the same roll. No opponent can Rematch more than once in the same challenge. Every participant is allowed a maximum of 3 Rematches per game. The player does not have the option to Rematch in any Challenge.

Extra Play Point: costs one action. The player can roll the Player Dice for a chance to gain an extra Play Point. The number of Play Points that the player has is added to the player’s roll. If the player has a roll of 10 or higher, they successfully earn an extra Play Point. If the player has a roll below 10, the player does not earn an extra Play Point. Regardless of the outcome, it counts as one action used. Only one action can be used this type of action per turn.

KO: costs two actions. The player can roll the Player Dice for a chance to eliminate any opponent instantly. Also, the opponent rolls both the Major and Minor Challenger Dice. The number of Play Points that the player has is added to the player’s roll and the number of Play Points that the opponent has is added to the opponent’s roll. If the player’s roll is higher, the opponent loses all of its Play Points and is eliminated. If the player’s roll is lower, the player gives half of its Play Points to the opponent. In the event of a tie, no Play Points are lost. Each player can use this action once per game.

PASS: if the player still has actions left, the player has the option to pass its turn to the next player.

After the player runs out of actions or passes its turn, The Player Dice will then be passed on to the participant to the player’s left, where he/she will be the next player. If there are 3-5 participants at the start of the game, play continues until there is only 1 participant with Play Points remaining. If there are 6 or more participants at the start of the game, play continues until there are 3 participants with Play Points remaining, in which case they will advance to the Finals.

THE FINALS: This event only takes place if the game began with 6-8 players and 3 participants remain. The current player can either Challenge the remaining opponents or attempt to KO one opponent if the player has not already performed the KO action. If there are two opponents still in the game, the player gets to choose who gets the Major Challenge Dice. The other opponent will receive the Minor Challenge Dice. If there is only one opponent, that opponent will use the Major Challenge Dice. The highest roller keeps its Play Points while the other participants lose 1 Play Point. If all participants tie, then they must re-roll. If there are three participants and the player as well as one opponent tie for the highest number rolled, then only the lower roller loses 1 Play Point. If the player rolls a natural 1 on the Player Dice, the player gives both opponents one Play Point each. If the player rolls a natural 20 on the Player Dice, then each opponents must give the player 1 Play Point. Please note that Rematches are not valid during the Finals. After each Challenge or KO, the player passes its turn to the participant on the player’s left.

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