Survival Tactics

I made a Unity prototype of a turn-based strategy survival game for my final project in Scripting for Games I at UT Dallas.

As shown above, the goal of each map is to destroy all enemy units. Once you do, you enter a new level with more enemies and the player’s stats reset. Since this is also a survival game, it is a matter of finishing as many levels as possible, not winning. Player characters can also pass control to their allies during the player’s turn. Enemies also have basic movement and attack AI to give the players a challenge without an additional player.

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